Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
Joey Struve
struve


Location:
USA

Member Since:
February 2003

Last Updated:
8 January 2007

Portfolio Views:
8399
Chosen as Favorite:
12
Groups:
Advanced Search
galleryaboutblogguestbook
Character
3ds max
February 2005


 Share This 
   
Hey guys, it's been a while since I’ve posted anything here. This is a character i made for a game art competition. It's my version of a Protoss from World of Starcraft. He has normal maps generated from a mesh that was around a million polys and the image you see here is around 4300 triangle polygons. The textures are 1024x1024. I used 3ds max, DMFPlugin and Photoshop 7.


Thanks for looking
struve
>> Hi resolution image <<
This Image has 6 comments on CGTalk >

 
  Joey Struve's Personal Network