Joey Struve struve Location: USA Member Since: February 2003 Last Updated: 8 January 2007 Portfolio Views: 8399 Chosen as Favorite: 12
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Character 3ds max February 2005
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Hey guys, it's been a while since I’ve posted anything here. This is a character i made for a game art competition. It's my version of a Protoss from World of Starcraft. He has normal maps generated from a mesh that was around a million polys and the image you see here is around 4300 triangle polygons. The textures are 1024x1024. I used 3ds max, DMFPlugin and Photoshop 7.
Thanks for looking
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