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<title>struve's CGPortoflio Gallery</title>
<link>http://struve.cgsociety.org/gallery/</link>
<description>struve's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Dominance War III - Invoker </title>
	<link>http://struve.cgsociety.org/gallery/620561</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28045/28045_1208149125_small.jpg"><br><br> This was created for Dominance War III. He is an Invoker with an earth/rock artifact hammer. With his artifact he can create earthquakes, so i named him Quake. His race would be a Giant with elephant characteristics. <br />
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	</description>
	<pubDate>Mon, 14 Apr 2008 04:58:49 +0000</pubDate>
	</item>
	<item>
	<title>BadTwittles - Dominance War 2 Entry</title>
	<link>http://struve.cgsociety.org/gallery/475565</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28045/28045_1174251184_small.jpg"><br><br>Made with 3ds Max, Mudbox and Photoshop; BadTwittles is my Entry for the second annual Dominance War competition. <br />
This is a normal mapped, real-time game character built to run in a game engine. It was a fun competition where I got a lot of great feedback and help through out the process. The concept was created by Chris de Joya aka Snowfly. <br />
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Details:<br />
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<img src="http://www.cgsculptor.com/domwar2/WinningPose_BadTwittles.jpg" border="0" alt="" /><br />
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<img src="http://www.cgsculptor.com/domwar2/Construction_BadTwittles.jpg" border="0" alt="" /><br />
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<img src="http://img163.imageshack.us/img163/8228/conceptsheetbadtwittleslf6.jpg" border="0" alt="" /><br />
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Thank you for looking <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
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	</description>
	<pubDate>Sun, 18 Mar 2007 20:53:07 +0000</pubDate>
	</item>
	<item>
	<title>Carlos Huante Creature</title>
	<link>http://struve.cgsociety.org/gallery/452649</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28045/28045_1169090071_small.jpg"><br><br>This is a game-res model of one of Carlos Huante's Concepts I did for fun. The polycount for the low-res model is 3600 polygons, with 1024x1024 textures. I used Mudbox, Max and Photoshop. It started out as a practice model to learn MudBox and soon turned into this... <br />
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Textured Lowpoly...<br />
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<img src="http://i139.photobucket.com/albums/q287/BadTwittles/wip5.jpg" border="0" alt="" /><br />
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Mudbox model...<br />
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<img src="http://i139.photobucket.com/albums/q287/BadTwittles/wip2.jpg" border="0" alt="" /><br />
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<img src="http://i139.photobucket.com/albums/q287/BadTwittles/wip1.jpg" border="0" alt="" /><br />
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Wireframe...<br />
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<img src="http://i139.photobucket.com/albums/q287/BadTwittles/wires.jpg" border="0" alt="" /><br />
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Hope ya like!! <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Thu, 18 Jan 2007 03:14:34 +0000</pubDate>
	</item>
	<item>
	<title>Blizzard Comp: Diablo 3 Assassin</title>
	<link>http://struve.cgsociety.org/gallery/406216</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28045/28045_1158526922_small.jpg"><br><br>Hey guys, this is my Blizzard Art Comp 2006 submission. A game character from Diablo; an already existing character with my own style added. The poly count is 4750 tris; Made with advanced real-time shaders.<br />
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<img src="http://www.struvearts.com/blizzardcomp2006/tpose.jpg" border="0" alt="" /><br />
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<img src="http://www.struvearts.com/blizzardcomp2006/finalhighassassin.jpg" border="0" alt="" /><br />
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<img src="http://www.struvearts.com/blizzardcomp2006/wires.jpg" border="0" alt="" /><br />
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<a href="http://www.struvearts.com/blizzardcomp2006/beautyrenderposter.jpg" target="_blank"> Here's </a> a link to a 1500x3600 beautyshot.<br />
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	</description>
	<pubDate>Sun, 17 Sep 2006 21:02:05 +0000</pubDate>
	</item>
	<item>
	<title>Character</title>
	<link>http://struve.cgsociety.org/gallery/207662</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28045/28045_1107454472_small.jpg"><br><br>Hey guys, it's been a while since I’ve posted anything here. This is a character i made for a game art competition. It's my version of a Protoss from World of Starcraft. He has normal maps generated from a mesh that was around a million polys and the image you see here is around 4300 triangle polygons. The textures are 1024x1024. I used 3ds max, DMFPlugin and Photoshop 7.<br />
<img src="http://img.photobucket.com/albums/v98/struve/02.jpg" border="0" alt="" /><br />
<img src="http://img.photobucket.com/albums/v98/struve/03.jpg" border="0" alt="" /><br />
Thanks for looking<img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
struve<br />
<a href="http://img.photobucket.com/albums/v98/struve/01.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
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	</description>
	<pubDate>Thu, 03 Feb 2005 18:14:34 +0000</pubDate>
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